A few weeks ago I ran a one-shot mashup of Dungeon Crawl Classics and Warhammer 40K (ish), which I called the Grim Dark Future Funnel. The players rolled up a series of WH40K(ish) themed Level-0 characters who set about exploring a space hulk for salvage, xeno-tech and ancient relics. The players had a strict time limit (in real time) to explore the ship before the Imperium blew it to pieces.
Not having time to map this stuff out properly, instead I just measured out inches for movement and range, and used templates for certain weapons, like grenades and flamers. I improvised terrain using blocks of Styrofoam and a few other bits.
I allowed replacement characters to teleport straight into the space hulk, but I required a Luck roll to make sure they didn’t accidentally materialize inside another object…or person.
Highlights include the players deciding that firing automatic weapons into melee combat was an acceptable thing, accounting for a high number of funnel character deaths. And the mad scramble to exit the ship before it blew up. A handful of characters were oh so close to getting off the ship, but didn’t quite make it (sorry guys 🙂 ).
Here’s a link to the rules I came up with. For small templates, use about a 1.5″ diameter, for large templates use maybe a 2″ diameter, and for flamer templates use a 12″ rule. I bought some cheap 6″ rulers to measure movement, which is perfect for most character’s movement. Psychic attacks are made using an opposed Personality check vs. the defender’s Will save.
- Grim Dark Future Funnel (PDF)