I’ve come across a few more interesting OD&D links:
An online generator to create OD&D characters, treasure hordes, bandit groups, monster lairs, magic swords and, most interestingly to me, castle inhabitants (including the lord, special monsters and men-at-arms). It’s not pretty, and there are a few bugs, but overall it looks like quite a handy tool. Should make populating an OD&D inspired wilderness a snap.
At the Delta’s D&D Hotspot blog is an interesting report on a con game run using OD&D and the Outdoor Survival Map. The players start with fairly high level characters, and the goal is to explore the outdoor survival map and collect 100,000 GP within the four-hour play session. Though it’s only a one-off game, it’s still an interesting take on how to play OD&D, and it’s a fun read.
The Hidden in Shadows blog posted an interesting bit of gaming archeology: some of the original player maps of the Black Moor dungeon, an early example of player mapping in action. Also of interest is the number of tunnels, or passageways, in the Black Moor dungeon, most of them not angled straight north-south or east-west. What rooms there are also often of strange angles and shapes. This all may have been an attempt to confuse player mapping, or maybe Mr. Arneson just thought straight lines and 90-degree angles were boring.