Archive for June, 2017

LWC – Bridgetown

June 5, 2017

There are two main crossings over the Great River bisecting the Riverlands.  The first is the Old Span, about half-way up the river, connecting the northern settlements of the Grimhau, Garrison Hill and the Citadel with the Halfling settlement of Weboken in the south, near the Crater Mountains.

bridgetown2

The other is Bridgetown, the largest trade center and settlement in the Riverlands.  Before the Cataclysm it was known as the city of Durlan.  A massive stone bridge spanned the river there, capped at each end with impressive gatehouses.  The bridge was, for all intents, a fortress.

On the night of the Cataclysm, when fire rained down from the heavens, and the dead walked the streets of Durlan, survivors fled to the fortified bridge for sanctuary.  For days the gate guards, bolstered by a detachment of the city garrison, fought off wave after wave of undead attackers.  Even as the first snows fell the attacks continued, not stopping until their undead assailants literally froze in place from the unrelenting cold.

bridgetown3

In those early days of the long winters, the defenders survived by cutting fishing holes out of the frozen river, and scavenging from the rime covered ruins of Durlan.  The frozen dead were dumped onto the Great River where, after the first thaw, they eventually would be carried down to the swampy region known as the Mogg, cursing the southern Riverlands to this day.

The survivors used the detritus of their former home to build new shelters over the bridge.  Over time, the ruins of Durlan slowly disappeared, and Bridgetown grew into a ramshackle shanty town, clinging precariously to the bridge’s stonework.  Bridgetown is now home to over 3,000 people, mostly humans, the vast majority of whom make their livings either by fishing or by trade.

As the most centrally located settlement, strategically located on the Great River, Bridgetown has become the Riverlands’ greatest trade hub, and thus its largest and wealthiest community.  During the thaw, merchants and traders from all corners of the Riverlands can be found there.  Anything available for sale can be found in Bridgetown (though, perhaps, at a significant markup).

As conditions have improved, and Bridgetown has grown, the community sprawled out along the riverbanks, though not yet too far from the safety of Bridgetown’s stout gatehouses.  The ruins of old Durlan sprawl along the north side of the bank, home only to the desperate: bandits, outcasts and the odd goblin or three.

bridgetown4

While the city ruins are pretty well picked over, rumors persist of ancient catacombs and sewer ways that conceal the buried Imperial wealth of Durlan.  They also say that some of Durlan’s long dead inhabitants still haunt these hidden cellars and vaults, patiently awaiting adventurers to free them from their ancient tombs.

 

 

LWC – Revised PFBB Character Sheet

June 1, 2017

A friend turned me on to a PDF editor called PDFescape.  I’ve been playing around with it to modify the standard PFBB character sheet for use with the Long Winter Campaign.  Mainly what I’ve done is change the equipment section to reflect item slots.  I’ve also altered some non-vital sections to documents backpack slots and pouch slots (see below).

Boxes J & K of page 1 have been changed to reflect items carried in the character’s hand, such as weapon and shield, coin-filled bags, a favorite staff, etc.

PFBB Revised Char Sheet Pg1

Boxes J & K changed to reflect items held in the character’s hand, such as weapons or coin-filled sacks.

Page 2 has more extensive modifications.  I’ve added a number of new inventory slot types, and consolidated the Chest and Armor slots into one (as there’s only one item in PFBB that uses the chest slot anyways).

PFBB Revised Char Sheet Pg2

Sections O & P have been modified to record pouch and backpack inventory slots, respectively.

The Back slot is ideally meant for backpacks, but could be used for a large weapon slung on the back.

The Sling slot is meant for items slung on the shoulder or across the body, such as a bow, a quiver, the Bag of Holding, a bedroll, or a bundle of some sort.

Ready slots are used for readily accessible items tucked into the belt, or possibly into a cloak or tunic, such as potions, sheathed swords, or wands, axes or hammers tucked into belts.  Ready slots also hold pouches, which can be used to carry up to two small items, like potions, caltrops, coins (50 per slot), wands, daggers and the like.

You’ll note that there’s nowhere to record coins or treasure.  The idea is that all treasure is carried somewhere in an inventory slot, whether it’s a backpack, pouch or a sack.  Naturally, valuable jewelry can be recorded in neck and ring slots (assuming the character doesn’t already have magic items in those slots).

Pouch slots hold 50 coins each; backpack slots hold 300 coins each; a sack holds around 400 coins (carried in hand, or if tied off on a belt it uses a Ready slot).

Finally, each character is restricted to carrying a single “heavy” item, such as a small chest, a marble bust, a bundle of metal armor, rolled-up tapestry, and the like.  Most likely heavy items will have to be carried in the character’s hands.

Cheers!


%d bloggers like this: