Archive for the ‘OD&D’ Category

My Take on the Dungeon Escape Table

November 26, 2017

 

darkestdungeon

Darkest Dungeon CRPG

 

I’m gearing up to run an old school game at our FLGS, possibly on a regular basis.  This means that I’ll need to start and end every session in town, since I won’t know for sure who will show up from week-to-week.  But what to do if the party gets lost in the dungeon, or hasn’t exited by the end of the session?

Well, Justin Alexander’s Escaping the Dungeon! post fits the bill.  Well, mostly.  I did my own take on it, provided below:

So, if by the end of the session the party still hasn’t exited the dungeon (or the wilderness), each character rolls 1d20 on the following chart, adding their Charisma reaction modifier (reflecting the favor of the gods):

1d20 Result
1 Betrayal – Either reroll on the table, or choose to betray another character who would have otherwise escaped the dungeon.  If you choose betrayal, roll 1d6:  on a 1-4 that player rolls on this table again, and you escape unharmed; on a result of 5 or 6 both you and the victim suffer the fate rolled.
2 You have died; your body is still in the dungeon somewhere (along with your stuff).
3 You have died, but someone was able to drag your carcass out of the dungeon.
4 You have been transformed into a monster (i.e. zombie, werewolf, mind-controlled, etc.)
5 You have been captured.  If the party finds and rescues you by the next session, you’ll survive.  In the meantime, roll up a new character.
6 You have been petrified, paralyzed or otherwise incapacitated in a “preserved” state.  Party members may find and restore you at any time.  In the meantime, roll up a new character.
7 You escaped, but had to leave behind all of your equipment and treasure.  Hope you banked some money in town.
8 You escaped, but lost 1d6 pieces of randomly determined equipment/treasure.
9 You escaped, but are permanently altered by the experience (i.e. maimed, polymorphed, replaced by a doppelganger, etc.).
10 You escaped, but caught an infection on the way out (the Dungeon Funk table may be appropriate for this result).
11+ You escaped unharmed.  Time to party!

Results subject to DM interpretation depending upon the circumstances.

Cheers!

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New Map

September 14, 2017

wizardsandwarriorsmap

Here’s a little something I threw together today, using the Outdoor Survival map as inspiration.  The idea is to use it as a campaign map for some kind of Braunstein style wargame.  However, looking at it now, I think it’d make a good point-crawl West Marches style map, too.

What do you think?

CASTLE KROM

September 4, 2017

Idea for a new OSR campaign.

Long have you tread the rocky roads and dust-swept plains of the Mutant Wastes, seeking legendary Krom. Many a boon companion died before your very eyes, taken by banditry, exposure and predation. Your only shelter in the blasted wastes, the tumbled ruins of long forgotten ages. The Lost Temple of Zol, Karg Dunaeth, the Blood Pyramids, and so many more. Someday you will seek them out again, to claim their ancient treasures. But for now, at last, you have achieved your singular goal, to stand before the iron shod gates of Krom. The long journey was only your first tribulation, for under the halls of Castle Krom will you be forged into a great hero. Here will you find fortune and glory. Or here will you die, forlorn and forgotten. May the gods have mercy upon you, for Castle Krom knows none.

So, a bit of this…

chucking fistfuls of these…

imagesVVBG42RA

so you can reave and slay your foes, like so…

at a scenic location, like this…

 

Fire and Ice Volcano.vsm

Castle Krom

using this as the campaign map (from the game Divine Right).

 

Castle Krom Campaign Map.png

Castle Krom right in the middle of things

So, the jist of it is, you roll d6’s equal to your character’s Hit Dice.  Each dice rolling equal to or greater than your foe’s Armor Class (3 to 6) scores a hit.  With a single roll of the dice you can slay many an enemy at once.  Players can easily roll for all of their followers and hirelings at the same time, as well, facilitating mass foe-reaving.  Characters can take a number of hits equal to their Hit Dice (PCs roll on a Death & Dismemberment table when reduced to 0 hits).  Steal wizards from Chainmail, throw in a thematic cleric and thief class, and away you go.

 

A Few More OD&D Links

February 21, 2017

od&d

I’ve come across a few more interesting OD&D links:

OD&D Referee Tools

An online generator to create OD&D characters, treasure hordes, bandit groups, monster lairs, magic swords and, most interestingly to me, castle inhabitants (including the lord, special monsters and men-at-arms).  It’s not pretty, and there are a few bugs, but overall it looks like quite a handy tool.  Should make populating an OD&D inspired wilderness a snap.

Helgacon VIII: Outdoor Sploitation Report

At the Delta’s D&D Hotspot blog is an interesting report on a con game run using OD&D and the Outdoor Survival Map.  The players start with fairly high level characters, and the goal is to explore the outdoor survival map and collect 100,000 GP within the four-hour play session.  Though it’s only a one-off game, it’s still an interesting take on how to play OD&D, and it’s a fun read.

The Oldest Dungeon Maps in D&D History

The Hidden in Shadows blog posted an interesting bit of gaming archeology: some of the original player maps of the Black Moor dungeon, an early example of player mapping in action.  Also of interest is the number of tunnels, or passageways, in the Black Moor dungeon, most of them not angled straight north-south or east-west.  What rooms there are also often of strange angles and shapes.  This all may have been an attempt to confuse player mapping, or maybe Mr. Arneson just thought straight lines and 90-degree angles were boring.

BBC Interview with Michael Mornard

January 25, 2017

Here’s an interesting interview by the BBC with Michael Mornard, one of the early players of Dungeons & Dragons.  It’s only about 9 minutes long, so won’t take up much of your time.

Cheers!

Chainmail Available in PDF

January 10, 2017

chainmailpic

The Chainmail miniatures wargame, grandaddy to D&D, is once again available in PDF format at One Book Shelf for $4.99.  Apparently this is the 7th printing of the 3rd Edition, so many (or all?) of the Tolkien references have been omitted or changed.  But still worth the price if you’d like to look at a piece of gaming history.  Cheers!

Edit:  I can confirm that hobbits have been changed to halflings, and balrogs have been removed entirely.  There may be other changes as well, but those are the two big ones I noticed right away.

OD&D Links

November 23, 2016
outdoorsurvivalmap

The Outdoor Survival Map, Hexographer Edition

My friend Randy (TotalGMKills) sent me an email a few days ago regarding The Original D&D Setting by Wayne Rossi (Semper Initiativus Unum), an analysis of OD&D’s wilderness rules as applied to the Outdoor Survival Map.  I had already read Mr. Rossi’s PDF (indeed, I read it again the other day), but I was inspired to assemble as many OD&D related links as I could find: materials, resources and inspirations.

So, here it is, in no particular order:

No doubt there are things I’ve missed, probably even obvious things that I’ll later feel like an idiot for not having included in the first place.  So, as I find new OD&D related material, I’ll add links to it here.  I may eventually create a separate page on the blog for this list if it generates any interest.

I hope you’ve found this interesting and useful.  If you think of anything that should be added, feel free to comment and I’ll check it out.  Thanks, and cheers!

Wizards Releases OD&D PDFs

January 26, 2016

od&dWizards recently released the 3 Little Brown Books from Original D&D as PDFs.  I take it these are the versions from the premium reprint they did a couple of years ago.  You can get them here, if you’re interested.

Presumably, the other supplements will also be released, in due course.  Personally, I hope this means they’ll release a PDF for Chainmail, as well.

Cheers!

Caves of Chaos – old school one-shot

December 22, 2015

Sunday I had the opportunity to run a one-shot session of the Caves of Chaos for a few friends.  I used no particular rule book or system, instead employing a hodge-podge of rules from OD&D, 3rd Edition and 5th Edition.

To jump-start the action, I printed out a bunch of 0-level DCC ‘funnel’ characters (using Purple Sorcerer’s character generator).  Each player controlled three 0-level peasants.  As you can imagine, the body count was quite high, but I let them replace losses right away so nobody was out of the action for long.

Bring out 'yer dead!

Bring out ‘yer dead!

By zerging the caves, they managed to clean out the goblin area, and most of the hobgoblin caves.  However, there were two near TPK’s (with lucky survivors running away when the situation was clearly hopeless).  One of the players also managed to antagonize a patrol from the keep, so you can chalk up 5 more keep guards (and a clever cover-up to avert suspicion, aided by most of the conspirators perishing the next day in one of those aforementioned near TPKs).

The amazing thing was, once the funnel characters managed to scavenge some decent weapons and armor, and the players employed some basic old school tactics, they did fairly well.  There was, of course, a dreadful sort of natural selection going on, with weak characters dying (or deliberately sacrificed) quickly, and hardier characters getting the better equipment.

I wouldn’t run a normal campaign like this, but for a one-off it was fine, and everyone said they had a good time.  What’s more, I may have gained a couple more converts for old school gaming goodness.  Cheers.

Castle Greyhawk Webcomic

August 29, 2015

I recently discovered a webcomic based on Castle Greyhawk, featuring some of the iconic OD&D characters such as Tenser, Mordenkainen, Yrag and others.  If you’re a fan of old school D&D, you owe it to yourself to check it out.  Aside from being an interesting take on the “old days,” it’s given me plenty of ideas for my own games.


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