Archive for the ‘Kill Team’ Category

Deadbolt’s Derelict Corridors

December 27, 2018

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So, I picked up the Derelict Corridors bundle for Necromunda from Deathray Designs.  It provides 3D walls for the 2D zone-mortalis style boards that Necromunda uses.  I really like how they look, but they’ll look even better once they’re painted.

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Picked up the cool door set as well.

 

The walls are MDF, so you have to punch them out and glue them together.  All together it took me about 4-ish hours to do (working off-and-on).  It’s monotonous work, but worth it I think.  And it goes a bit faster if you take an assembly-line approach to putting it together.

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Hooks on the walls slide into slots on the column pieces.

There are other wall sets available, some of which come assembled and painted, but a couple of things I like about this set is that the pieces lock together, and Deathray designs has produced a bevy of accessories for the line.  You can add gantries and ladders to take your games 3D, if you want, for a true underhive experience.

Can’t wait to get it a try.  Cheers!

Kill Team Campaign

November 28, 2018

So, I started up strategic map-based Kill Team campaign at my FLGS.  This is sort of a trial run, since I’ve never run a campaign like this before.  Just six players (though one had to drop out unfortunately).

Kill Team Campaign Map - Short Victorious Campaign

Start of the campaign.

I favored a map-based campaign because I thought it would bring out the scheming and plotting in the players, and so far it seems to have worked.  I also modified the casualty table from the standard Kill Team campaign rules so that models might be captured by the other player, adding another layer of political maneuvering.  Kill Team battles are fought between players for control of individual hexes.

Each hex controlled by a player is worth 1 VP at the end of campaign turn 12.  The starport hex in the center is worth 3 VP, and each player has a secret victory hex worth 2 VP if they control it by the end of turn 12.

Players collect Supplies for the hexes they control, which are used to purchase additional kill team members, ransom captured models, or to trade with other players.  And, as you can see, there are also a number of hexes which provide special abilities either during the campaign turn or in individual kill team battles.

Following are some pics of the campaign map as the game unfolds:

Short Victorious Campaign - Start of Turn 3

Start of Turn 3

Short Victorious Campaign - Start of Turn 5

Start of Turn 5

We’ve finished 4 turns so far.  As you can see, Elijah seems to be running away with the game so far, but there’s still 8 more turns to play out.

Cheers!

Edit:  Here’s the campaign document for those who are interested:  Kill Team Campaign


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