I’ve been tinkering around with the Whitebox character record a bit more. This version assumes armor determines a character’s movement rate, but retains the overall 20 inventory slots.
Generally speaking (and feel free to adjust to taste):
- No armor = Move 12
- Leather armor = Move 9
- Chain armor = Move 6
- Plate armor = Move 3
It is perhaps not as realistic as tracking weight or some other systems that use inventory slots, but I think it gets the job done and is very easy to use.