Posts Tagged ‘Wrath of the Titans’

Wrath of the Titans

March 30, 2012

Just saw Wrath of the Titans and I have to say I think it’s a pretty decent action film, appreciably better than Clash of the Titans.  I was expecting a mind-numbing FX assault on my senses, ala the first movie or Transformers 2.  And there is a lot of computer FX in the movie, but not as much as the first movie…or maybe they just used it better this time around.  One reason I think I like Wrath better than Clash, is that this one isn’t a remake of a classic.  Instead it’s treading it’s own ground, so it avoids the inevitable comparisons with the original…and the inevitable disappointments born of those comparisons.

Wrath brings out a lot of classic monsters of mythology:  manticores, cyclops and the minotaur.  Which are, of course, classic monsters of D&D as well.  As I’m watching the fight scenes, I’m thinking “why can’t my D&D fights look and ‘feel’ like these fights?  I particularly enjoyed the fight scenes with the manticore and the cyclops.  The movie really gives you a feel for just how dangerous these monsters really should be (the minotaur, unfortunately, went down like a chump, imho).

Dudes (well, mainly Perseus) are leaping onto the back of monsters, being thrown around, stuff being smashed, clever tricks, desperate strategems, fire and dust…just chaos.  OD&D’s abstract combat can allow this kind of detail if you have a really imanginative DM and players who can roll with it.  Pathfinder’s/3E’s (and, I imagine 4E’s) tactically detailed combat system allows for all this ‘motion,’ but is so sterile that it’s sort of soulless…it becomes an exercise in game mechanics, just pushing miniatures around on a map.  Maybe there’s a happy middle ground somewhere?  Food for thought, anyways.


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