Posts Tagged ‘The 100’

The 100

June 5, 2014

the100The 100 is a post-apocalyptic show on the CW.  And this write up is perhaps a bit late in coming, considering the season is almost over.  And it’s actually turned out to be a pretty decent post-apocalypse TV show.  Better, in some respects, than Revolution (which in many ways seemed to me to be more of a Western than a post-apocalypse show).  The 100 is sort of a mix of Lord of the Flies, meets Gamma World, meets <insert teen drama of choice>.

The premise is some time in our (near) future, there’s a nuclear war that wipes out civilization.  Thirteen nations have inhabited space stations, and 12 of those stations connect to form the Ark, an orbital habitat for the last remnants of humanity (or so they think).  There’s hints that something bad happened to the 13th station, which motivated the other 12 to join forces.

Resources are scarce on the Ark, so the rules are strict.  If you violate any of them, no matter how minor, they float you out an airlock.  Period.  But, if you’re under 18 when you break the law, they put you in a cell and then wait until you’re 18 to kill you (which, granted, doesn’t make a lot a sense for a space habitat with limited resources).  After about 100 years of this, the Council that runs the Ark discovers that the air system is failing and they’ve only got a few months left to figure something out.

So, they gather up all the under 18-year-olds they’ve detained, throw them into a lander and drop them on Earth.  It’s a reprieve for the kids (of sorts) and an experiment for the Ark to see if Earth can support life so they can return to the surface.

Of course, not everything goes according to plan.  They have a rough landing and loose communication, so it’s a while before they can inform the Ark that Earth is, indeed, inhabitable.  Meanwhile, there’s intrigue and betrayal aplenty on the Ark, as well.  Finally, it turns out people, called Grounders, survived the war, and they aren’t particularly nice.  Then throw in some mutated animals and plants, acid fog clouds, pre-war bunkers and bomb-shelters and so on, and you’ve got a decent setting for a post-apocalypse RPG game.

Except for the teen drama, of course.  Which is easily the worst part of the show.  Fortunately, I’m able to grit my teeth and bear a few minutes of young stupidity until they get back to the interesting stuff…like cannibalistic Reapers who live in old mine tunnels, or an old civil defense bunker with a cache of guns, or some other mysterious force with the technology to jam a navigation computer on a landing ship (causing it to crash).

Edit:  I thought I’d read that the show had already been cancelled, but then I just read that it’s been renewed for a second season.  Which is a good thing, because it seems to just be getting better as it goes (the post-apoc parts of it, at least).


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