Posts Tagged ‘Gamma World’

D&D Gamma World – Consolidated Origins Chart

May 26, 2014


Here’s a quick, consolidated chart of all the origins from all three GW sets.  Just roll d100 twice to determine your primary and secondary origins.  The chart includes book and page reference, stat, overcharge, defense and skill bonus as well.

GW Consolidated Origins Chart



Ran my first game of D&D Gamma World

May 24, 2014

GWI’m not a huge fan of 4th Edition D&D, so though I’ve always been intrigued by D&D Gamma World (based on a streamlined version of 4E), I’ve also been a bit wary of actually running it.  However, when our regular Saturday game cancelled this week, rather than sit at home bored, I offered to run something for a couple of the guys, which turned out to be GW.  And we had a blast.

The rules run much smoother than I anticipated, though it probably helped that we only had two players today.  One played a Mythic Plaguebearer and the other was a Radioactive Giant.

The characters awake in a vat chamber, slowly rousing from stasis shock.  They remember their names and abilities, but have little recollection of how they came to be in a stasis vat.  Soon they are aware enough of their surroundings to notice squat, pale skinned humanoids lifting bodies out of a massive vat tank, talking about “meat.”  That’s all the PCs needed to hear to wipe out the ‘Vat Men,’ subsequently cleaning out a Vat Complex, killing several cannibalistic Vat Men and looting a few interesting pieces of Omega Tech.

The Vat Complex, done up using Dwarven Forge dungeon tiles.  The green-ish circle is a pool of acid.

The Vat Complex, done up using Dwarven Forge dungeon tiles. The green-ish circle is a pool of acid.

At the end of the Vat Complex they discover a tube car, which whisks them away to the nearest junction, Biodisposal Center F91 (affectionately known as “Paradise Junction” by the locals).  Paradise Junction is the PCs first town, where they level up, gear up and talk up the locals.  They discover they are located on a rogue moon, hurtling through space.  The moon may be a prison, or a research lab, or something else entirely…no one is really sure anymore.

Hooch, the local fungoid-encrusted cockroach bartender, also tells them of the Service Tunnels, a good place to pick up some loot, though they’re warned to watch out for the “spider things.”  So, I ran the Service Tunnels as a kind of treasure hunt/race.  First, I incorporated the players, having them take turns laying down Space Hulk tiles to create the service tunnels.  I told them rooms were places where they could search for loot.  Meanwhile, each turn “spider things” enter the board from various entry points, making a bee line for the party (basically, I re-skinned robot minions to be spider things, represented by gene-stealer minis on the board).

It was an interesting experiment, but where I was envisioning a race against the clock, it really turned into a bit of a slog.  The players bottle-necked long chains of the spider things in one-square wide corridors, taking them down one at a time.  Even with the spider’s ability to climb over the PCs, it was still way too much of a grind.  Though, it should be noted that things could have gone differently if the characters had different sets of powers (such as more area attacks, push or teleportation powers).

Still, they got a decent amount of loot and XP out of it.  I think the concept is viable, it just needs a bit more tweaking.

Everyone seemed to enjoy the game, and the Rogue Moon setting.  We’ll probably play again later this week.  Hopefully I’ll be able to get a couple more players to join us.  Cheers.

A New Years Resolution

December 31, 2012

Normally I’m not much of one for doing New Years resolutions, mainly because I never seem to be able to keep them.  But maybe by committing to a resolution publicly it will help me to keep this one:

For some time I’ve wanted to publish an RPG, something a bit more substantial than the usual free PDF material I’ve put out in the past.  I’ve been working on the project, off and on, for a while now…mainly in the “thinking” or conceptual stage.  I think I’m about ready to put pen-to-paper (so to speak), so hopefully I’ll be able to get the initial rules up before school starts again at the end of January.

GW1stIt will be a rules-lite OSR inspired game, but it will not be a fantasy heartbreaker retroclone.  There are already a zillion of those.  I’m thinking more along the lines of a Gamma World-esque post-apocalypse game, loosely modeled on Swords & Wizardry Whitebox (meaning even more rules-lite than original GW).  Other than Mutant Future, I don’t think there have been many post-apoc type RPGs to come out of the OSR (of course, that could also be a function of market…maybe there isn’t a lot of demand for such games?).

Also, it will not come in dead tree format.  I have neither the time, nor inclination, to learn how to do layout for a proper book.  Nor do I want to mess around with or other PoD publishers.  But blogging is something that I am familiar with, and with the right WordPress plugins you can create a RPG that is far more interactive than any book.

So there it is.  Not exactly revolutionary…it won’t shake the pillars of heaven.  But I think it’s a neat idea and should be fun to work on, even if no one (but me) ever plays it.  I hope to have the initial rules up before the end of January, and then I’ll need to see if my current group would be willing to help me play test it (hrm, perhaps I can bribe them with pizza and promises of eternal glory, being the first play testers?).

Happy New Years to all of you.  See you next year :).

Ultimate Grand Unified Junk Table – Analog Edition

July 27, 2012

Just for fun I made a post-apocalypse junk loot table based off of the Critical Hits Junkulator Grand Unified Junk Table, which combines the junk loots from all the various editions of Gamma World into one very awesome online junk generator.  I undertook to fill out their consolidated list of junk loots to an even 1,000 items (d1000).

However, after sorting the Grand Unified Junk Table I found a lot of duplicate entries.  There were also several entries that, while not exact duplicates, were definitely redundant.  So, I’ve cleaned up the list, sorted it alphabetically, pared back most of the fluff text, added a bunch of new items and added random quantities for many of them.

I present to you the Ultimate Grand Unified Junk Table, the most complete junk look table in the world (so far as I know 😉 ).  Still, I need to find a way to get this into an electronic format, because the Junkulator is just so damned cool and easy to use, even if it’s not as complete.


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