Posts Tagged ‘Feats’

White Star RPG: Simple Feats

May 9, 2015

Well, White Star has got my creative juices following, so I’ll probably be on a bit of a White Star tear for a while.  I already wrote up some simple feats for Swords & Wizardry Whitebox, and Crypts & Things (also based on Swords & Wizardry), so I thought I’d do up some feats for White Star, as well.

Exactly how many feats to dole out to your PCs is left to the individual GM.  Personally, I think I’d let players pick feats at levels 1, 3, 6 and 10, but you may feel differently about it.  Unless otherwise stated, a feat may only be selected once.

The GM may want to omit or modify some of these feats, depending on the kind of game they’re running.  For example, if you’re running a Traveller-esque setting, where interstellar travel takes weeks, then you may want to omit the Hyper Comm feat for robots (which allows FTL communications).  Likewise, if you’re not really enforcing the turn-based timing mechanism of OD&D, then you may want to tweak the Fast Healing trait for aliens.

Per usual, please let me know if you have any questions or notice any errors.  Cheers!


B/X Houserules: Feats

January 29, 2013

In the B/X game I’ve been running for the past few months we’ve introduced a number of houserules, including a system of simple 3E inspired feats.  New characters get one feat at level 1, and then can select an additional feat when they reach a certain XP threshold (rather than at certain levels, as some classes require a great deal more XP to level than others).  I’ve also introduced a rule that allows characters to ‘respec’ their feats for a GP cost; they only get a max of 4 feats so I didn’t want to screw them over for a poor choice made early on in a character’s career, plus it’s a gold-sink.

Note that some feats are based on additional houserules we’re using, such as granting a +1 attack bonus for dual wielding one-handed weapons.

So, here’s the PDF.  Enjoy.

PFBB Consolidated Feats, Revised

January 16, 2013

Rot Grub pointed out that the Ranger class conversion references the Rapid Shot feat, but it isn’t included in any of the conversion material I put together.  I can only guess that I intended to include it and then forgot about it at some point.  Here’s a corrected version of the Pathfinder Beginner Box Consildated Feats that includes the Rapid Shot feat.  As always, please let me know if you notice anything missing, mistakes or if you have suggestions.

PFBB Consolidated Feats (PDF)

PFBB Consolidated Feats (RTF)

I’ll update the links in the downloads section as well.  Many thanks.

Feats for Crypts & Things

August 28, 2012

Almost forgot that I did up these simple feats for Crypts & Things, modeled on the Swords & Wizardry Whitebox feats I did a while ago (here).

Here’s the PDF.  Enjoy.

PFBB Consolidated Feats

April 18, 2012

Okay, so here’s the corrected version of the consolidated feats for the Beginner Box.  Next up will be the race addendum and then the beastiary conversions.  Cheers.

PFBB Consolidated Feats (PDF version)

PFBB Conslidated Feats (RTF version)

Edit:  For some reason the ‘preview’ of the RTF version has all the formating all out-of-whack, but once downloaded the formating should be correct.

PFBB Consolidated Feats

March 21, 2012

Following is the (hopefully) final version of the consolidated feats for the Pathfinder Beginner Box class conversions.  This includes all the feats from the Heroes Handbook and the player’s supplement that Paizo put out.

Please let me know if you have any questions or notice any errors.  Many thanks.

PFBB Consolidated Feats (corrected title)

PFBB Consolidated Feats (rtf version)

PFBB Conslidated Feats

January 25, 2012

Here’s the document consolidating all the feats I’ve added from the various PFBB class conversions I’ve done so far.  I’ll revise this again once I’ve finished all the conversions in a month or two.

Also, someone asked to have all the classes consolidated into one PDF, including the base classes in the same format.  I can do that, but not until I’ve finished the remaining conversions.


FEATS for Swords & Wizardry Whitebox

November 29, 2011

Well, here are the Swords & Wizardry feats I talked about last week.  Took me longer than anticipated, mainly because I got distracted by the SW:TOR beta.  Oops.

There are 10 general feats available to all classes, and then each class has 10 separate feats of their own.  Some classes share feats, but all have at least a few feats that are unique and that, I feel, help make that class a little more distinctive.

Whenever I get the chance to use these, I think I’ll allow players to pick feats for their characters at levels 1, 3, 6 and 10.  It gives a nice distribution as they increase in power, gives them a taste of the awesome at level 1 and makes for a nice capstone at level 10.  Of course, if you play with demi-human level limits you may have to tweak the distribution a bit.

On Feats

November 21, 2011

When it comes to RPGs, my sympathies generally lay with what’s come to be called ‘old school’ gaming; i.e. earlier incarnations of D&D, or the many retro-clones.  Given my druthers, I’d rather be playing 0e or Swords & Wizardry rather than Pathfinder (though the PF Beginner Box looks promising).  But I figure playing Pathfinder is better than nothing, and besides my current group is a great bunch of guys, even if they don’t like old school D&D. 🙂

Given that, one thing I do like about 3e/Pathfinder is the inclusion of feats.  Just as the introduction of ascending AC was one of the greatest improvements to The Game, I think old school games would also benefit greatly by introducing (simple) feats.  Feats are a straightforward way to introduce mechanical differentiation and specialization between PCs, give players more choice in their character’s development, and in old school games they can help dramatically increase PC survivability right out the gate.

However, my appreciation for feats is conditional.  I really don’t like feats that add new mechanics to the game, feats that are highly situational, or feats that require additional bookkeeping.  I prefer feats that boost or modify something already on the characters sheet or that simplify or remove existing mechanics (which really is a benefit in PF since it has so many moving parts compared to old school games).  That’s one of the things I like about the Beginner Box – it ditches, or simplifies, the more complex feats.

Take Deflect Arrows for example.  Once per round you can deflect a missile attack that would have otherwise hit you.  Simple and quick, no additional roll required, it just happens.  Awesome.

Another good feat is Dodge.  It adds a +1 bonus to AC.  It’s always in effect, so all you need to do is make a simple adjustment to an existing stat on your character sheet and you’re done, as with other feats like Skill Focus, Improved Initiative or all the ‘Extra X’ feats.  Nice.

Toughness is another decent feat, though a little more complicated because you have to remember to adjust hit points every time the character gains a level.  Not too bad though, and very useful to low-level characters.

Mobility is a feat that is more problematic for me.  Mobility grants +4 AC against attacks of opportunity.  First off, this feat is conditional, so you have to remember to apply it.  Secondly, you need to keep track of a separate AC score for Mobility.  I’m already tracking AC, Touch AC, Flat-footed AC and Combat Maneuver Defense…now I have to track an Opportunity Attack AC, too?  Bleh.

Point Blank Shot sounds like a straightforward feat on the surface, but in practice is a pain in the ass.  It gives you a +1 on ranged attacks made within 30 feet.  Sounds simple enough, except now I have to record a separate set of attack bonuses for 30 feet, and I have to keep track of when I’m within 30 feet.  It doesn’t sound that hard, but in practice it’s really easy to forget.  Of course, in a game like Pathfinder, 1 point either way isn’t that big a deal, especially at higher levels.  But then why even have it in the first place (other than as a prerequisite in a feat chain)?

Well, you probably get my point by now, or quit reading a long time ago.

I realize I’m not the first to propose adding some form of feats for old school D&D.  Delta’s houserules includes about a dozen simple feats for fighters, but doesn’t give them to the other classes.  I think a list of about a dozen or so simple, straightforward feats for every class would be a nice addition to The Game…another project for a rainy day.

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