Posts Tagged ‘Creations’

Dungeon Dice – Take 2

April 4, 2012

Dungeon Dice fighter character sheet

I’ve taken the original Dungeon Dice character sheet and broke it out into three separate characters sheets, one for each class.  Focusing on only the rules needed for each specific class opens up a lot of space for additional material (as you can see above with the fighter character sheet).  It also makes it easier to add new classes to the game in the future.

Though as you can see, I still couldn’t fit the spells onto the character sheet, so there will be a separate spell sheet for anyone interested in spell casting.  Technically any class can cast a spell, but wizards will be far superior at it, to the point where most fighters and thieves probably won’t bother with such vile sorcery.

The GM will have a separate sheet, similar to the character sheets, for the monster dice pools.  The GM sheet will also elaborate on some of the game concepts and the rules for monster traits.

Of course, I’m still thinking through some of the game’s concepts and everything is subject to revision.  I’ll post more on it in a bit.

Here’s the fighter character sheet for anyone who’d like to take a closer look at it.

Dungeon Dice

March 24, 2012

I’ve had this idea for a simple little dungeon bashing game burning in my head for a couple of weeks now.  Wasn’t sure on the best way to proceed, but I think I finally have a handle on it.

The game uses a dice pool mechanic, and draws inspiration from games like Shadowrun, Tunnels and Trolls and Crom.  What follows is only a rough draft, and incomplete at that.  What’s missing is the GM’s half of the game, and the spells.  I’m still working on the Player’s Sheet, as I’d like to incorporate everything a player needs on one sheet (including all the spells).  But this kinds of gives you an idea of where I’m heading with this.

The GM rolls Monster Dice for the monsters, dividing them between Action, Combat and Magic (just as the PCs do).  Each point of damage reduces Monster Dice, until they’re all gone (or the monsters flee for their lives!)  However, each turn the PCs spend in the dungeon, the GM adds a dice to a Threat Pool, which the GM may draw upon to add reinforcements for monsters in the middle of a fight, or to ambush the party as they explore the dungeon.

Anyways, here’s the player’s sheet if you’re interested:  Dungeon Dice Player’s Sheet



December 13, 2011

Well, didn’t get into SWTOR early access today.  Hopefully tomorrow.

In the meantime, here’s a one-page RPG I created last year after watching Transformers 2.  The set-up is similar to Searchers of the Unknown style one-page RPGs.

The PCs are sentient robots called Cybermorphs exploring the ruins of their once vast interstellar empire.  As Cybermorphs defeat enemies they gather NRG (basically the currency of the game), which they can use to purchase upgrades.  One of the upgrades is to buy hit dice, thus making themselves bigger by effectively incorporating their defeated foes into their bodies.


[S&W Ruins & Ronin] Adventures in the Blasted Lands

December 1, 2011

I was reorganizing my game files, stuff I’ve written and stuff I’ve downloaded over the years, and came across these notes for a Ruins & Ronin campaign that I never got to play.  Ruins & Ronin is an oriental adventures style Swords & Wizardry Whitebox supplement.  The Blasted Lands was envisioned as a science-fantasy setting borrowing heavily from Legend of the Five Rings, Rokugan 2020 and Planet Algol, with a dash of Big Trouble in Little China.  Alas, it never got off the ground, but I will probably resurrect parts of it to use in a future S&W campaign (if I ever get the chance to play it).

Hopefully others might find it inspirational as well, or at least entertaining.  Cheers.