Posts Tagged ‘Beginner Box’

Weboken (LWC)

May 1, 2017

Nestled in the shadow of the Crater Mountains lies the hidden Halfling community of Weboken.  Prior to the Cataclysm, Weboken was an idyllic village of some 1,000 individuals, with cozy little homes built into the rolling hillsides.

 

halflingvillage

Weboken, during better times.

When the Long Winter came, Weboken was better prepared than most to weather the two-year long snows.  The Halflings naturally maintained impressive larders, stockpiling a vast reserve of food, “just in case.”  Their preparations served them well, for the Halflings lasted nearly the two full years of snow before they started to feel starvation’s prick.  And their isolation protected them from raiding parties during the snow’s brief intervals.

When the first thaw arrived, the industrious Halflings immediately set about replenishing their granaries and larders.  But raiders soon followed the first harvest, and that is when Weboken lost the majority of its population.  The incessant attacks wore down the poorly prepared Halflings, nearly wiping out the community.

 

ironagehillfort3

Eventually the survivors consolidated into a single, large hill.  The Halflings built their cozy little homes facing towards the interior of the hill, linked with vast open meeting chambers and a maze of tunnels.  Well hidden “light tubes” allow natural light into the hill, which is redirected by a clever system of polished metal mirrors, thus allowing Weboken to retain a portion of the charm and warmth of the pre-Cataclysmic times.  They even maintain vast, subterranean chambers to shelter their herds during winter.

Biskupin_Hillfort-56a027505f9b58eba4af26c6

A few buildings dot the top of the hill, but most of Weboken’s surface is given over to ditches, fortifications and watch towers.  The once idyllic community is now quite formidable, at least from the outside.

Weboken is presently home to approximately 500 Halflings, and another 50 or so people of other various races.  They are prodigious farmers, being one of the few communities able to trade surplus food.  Merchants from Bridgetown and the Grimhau frequently visit Weboken during the thaws, trading weapons and tools for provisions.  There also a few nearby lumber camps, whose workers winter in Weboken, which keep the town well supplied in lumber.

By necessity virtually every adult Halfling is now a well-trained warrior, all sharing patrols and guard duty alike.  On rare occasion the community must launch punitive expeditions against larger raiding parties.  They are able to muster up to 200-300 warriors for such tasks.  Fortunately, Weboken is on good terms with all the civilized outposts of the Riverlands.

For adventurers, Weboken is a good stopover for adventuring in, and beyond, the Crater Mountains.  It’s also a good place to pick up large quantities of provisions at very reasonable prices, as well as livestock, wood and leather goods.  Unfortunately, finished goods, like weapons, armor and tools, are highly prized in isolated Weboken, so they tend to sell for a premium.

Starfinder RPG Interview

December 15, 2016

starfinderposter_360You’ve probably heard by now that Paizo is working on a science-fantasy version of Pathfinder they’re calling Starfinder.  It’s not out until August 2017, so I haven’t been paying too much attention to the game so far, not that there’s a lot information available just yet.

However, there was an interesting 6-page interview at gameinformer about Starfinder.  What caught my eye is that Paizo says they’re trying to streamline the rules.  Specifically mentioned in the interview are the lessons learned from Pathfinder Beginner Box!

Of course, at this point we have no idea just how much “streamlining” is happening, or what form it takes.  For all I know, Paizo’s idea of streamlining may actually make the game more crunchy and complex.  But for now I’m cautiously optimistic that Starfinder may be closer to Beginner Box than PF Core.

Of course, nothing says somebody can’t make a Starfinder Beginner Box.  Just sayin’….

Cheers!

Weapons Break

September 15, 2016

brokenblades-sword

Something Pathfinder (or most fantasy RPGs, including D&D) doesn’t touch on is the frequency with which Medieval weapons broke.  My research indicates weapons, especially swords, broke frequently, primarily due to the poor quality steel most blacksmiths had to work with during the Medieval period.  But even weapons made of high quality steel could still break with ‘robust’ use.

It bothers me that, barring unusual circumstances, RPG characters can often use the exact same weapon purchased at creation all through their adventuring careers, when history suggests it was actually fairly rare for a weapon to be used so long, let alone be passed on to one’s heirs.

brokensword

To reflect this, I am considering using the following rules next time I run a game:

  • Standard weapons break on a natural attack roll of 1 or 2.
  • Masterwork weapons break on a natural attack roll of 1.
  • Magic weapons have a percentage chance of breaking on a natural attack roll of 1:
    • +1 weapons have a 5% chance of breaking
    • +2 weapons have a 4% chance of breaking
    • +3 weapons have a 3% chance of breaking
    • And so on

The purpose of these rules is to further complicate the logistics side of the game, to encourage players to carry multiple weapons (for backup), hopefully discourage the tendency of Pathfinder characters to hyper-specialize in a single weapon, thus injecting a touch more verisimilitude in the game.

If these rules seem unduly harsh to you, you may consider having normal weapons break on a natural 1, masterwork weapons having a 50% chance of breaking on a natural 1, and magic weapons break only under extraordinary circumstances.

Cheers.

Long Winter Campaign is…Go?

May 7, 2016

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Looks like I might finally have a chance to run the Long Winter Campaign in a couple of weeks.  Now it’s time to drill down from high-level concepts and ideas to specific content.

I will, of course, post campaign updates here, for those who are interested.  Cheers.

Edit:  Never mind.  Looks like the Long Winter campaign will have to wait a little longer. 🙂

PFBB Bestiary – Remorhaz and Yeti

April 29, 2016
Remorhaz_by_BenWootten

By Ben Wootten, used without permission

 

I figured the Long Winter Campaign could use a couple of new, icy monsters.  So I present Beginner Box conversions for the Remorhaz and the Yeti.

Please let me know if you have any questions or notice any errors.  Cheers!

PFBB House Rule – Aid Another

April 6, 2016

preview_alchemy

Those of you familiar with Pathfinder core recall that there is a rule for aiding another character during a skill check.  Pathfinder Beginner Box has no such rule.  This provides an opportunity to add a simple house rule that borrows from 5th Edition without affecting any other part of your BB experience.

Simply, when one character aids another during a skill check, the player making the skill check rolls two d20s and uses the higher result (in 5E this is called Advantage).  In order to aid another, the character must be trained in the skill in question.  Of course, there may be particular circumstances in which aiding another during a skill check is either impossible or highly impractical (at the GM’s discretion).

Cheers.

PFBB Expanded Deities

March 1, 2016

Kyra - Cleric

Here’s the Expanded Deities for the Pathfinder Beginner Box.  What I’ve done is take the four deities presented in the BB and add five additional ones, making 9 in all (and one deity for each alignment).

As much as possible I’ve tried to avoid duplicating abilities and spells.  Given the BB’s limited options, in some cases I had to cheat a bit with the holy weapons and bonus spells.

Technically the BB doesn’t allow PCs to be evilly aligned, so perhaps you can use the evil deities for NPCs, or change their alignments, or just ignore deity alignment altogether (as the BB seems to).

On a final note: GMs may want to use this document as a reference for creating their own deities, or allowing players to create their own deities.  Simply let your players pick two abilities they feel are appropriate for their deity (with GM approval, of course), and then a selection of appropriate bonus spells (one each of 1st, 2nd and 3rd level spells).

Please let me know if you have any questions, suggestions, etc.  Cheers.

Expanded Schools of Wizardry for PF Beginner Box

February 18, 2016

695_maxIf you’ve noticed, the PFBB doesn’t really go into schools of magic much, other than a handful of schools for the wizard.  But it doesn’t really classify each spell by its corresponding school the way the Core rules do.  So, that got me thinking a bit on a way to expand wizard schools of magic.

So, each of the core wizard schools are represented.  Also, each school grants a bonus spell for each spell level (instead of just a bonus 1st level spell, per the PFBB).  And since the BB doesn’t specifically list each spell’s school of magic, I set it up so that the player can simply pick six spells of their choice (two each from 1st, 2nd and 3rd level spells) to be the restricted spells they cannot prepare or cast.

Here it is:  PFBB Schools of Wizardry (PDF)

Sometime in the coming week, I’ll probably do a similar document expanding the deities for clerics.

Cheers!

PFBB Bestiary – VAMPIRES!!!

December 31, 2015

PZO9231-Cover_360

I thought I’d ring out the old year with some monsters…vampires, in point of fact.  I based the master vampire off of a level 5 wizard (evoker), applying the vampire template.  I’ve also BB-ified things quite a bit, so please forgive me if they aren’t exactly like PF core vampires.

Still, these BB versions of vampires are quite nasty, especially with their energy drain and dominate attacks.  A standard BB party, unprepared for vampires, could easily face a TPK.

Cheers, and Happy New Years!

PFBB Bestiary – Bugbears & Ogre Magi

December 14, 2015

pfogremage

Here’s another PFBB monster conversion: Bugbears and the formidable Ogre Mage.

I removed some of the Ogre Magi spell-like abilities, both to save some space and because I didn’t see them coming into use too often during a BB style game.  None-the-less, I left the monster at CR 8, for it’s Cone of Cold ability is dangerously lethal to a 5th level character (especially when combined with it’s innate fly and invisibility abilities, allowing for the perfect ambush!).

As usual, please let me know if you have any questions, suggestions, or notice any errors.  Cheers!


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