Posts Tagged ‘Actions’

Omega Box: Action Points

February 4, 2012

Omega Box is my (slow) conversion of Omega World to using the Pathfinder Beginner Box system.  Anyone familiar with Pathfinder knows that each turn a character gets a standard action, a move action, a swift action and basically any number of free actions.  The BB reduces this down to just standard, move and free actions.  Some actions take a standard and a move action as well, called a Full Round action.

I was thinking for Omega Box, instead of all that mumbo-jumbo, just give every character 2 Action Points each round.  An Action Point (AP) can be spent to make an attack, use a relic or mutation, retrieve an item or move up to your speed in feet.  A ‘full round’ action would simply be denoted as a 2 AP action instead.  The main difference would be that a character could effectively get two standard actions a round (instead of just one in Pathfinder), which means two attacks a round, or use two mutations a round.  I’m envisioning Omega Box to be a wild-n-wooly gonzo post-apocalypse game filled with death and mayhem, so I don’t have a problem with the PCs blasting everything in sight (and everything in sight blasting them back!).

I’m just thinking it would be a bit easier to remember 2 AP than to remember “Hey, is that a standard action or a move action?  Is that considered a full-round action?”  Also a bit easier to note that a power or relic gives you +1 AP than giving you another standard or move action.  And it has a bit of an old school Fallout vibe to it. 🙂