The 100

the100The 100 is a post-apocalyptic show on the CW.  And this write up is perhaps a bit late in coming, considering the season is almost over.  And it’s actually turned out to be a pretty decent post-apocalypse TV show.  Better, in some respects, than Revolution (which in many ways seemed to me to be more of a Western than a post-apocalypse show).  The 100 is sort of a mix of Lord of the Flies, meets Gamma World, meets <insert teen drama of choice>.

The premise is some time in our (near) future, there’s a nuclear war that wipes out civilization.  Thirteen nations have inhabited space stations, and 12 of those stations connect to form the Ark, an orbital habitat for the last remnants of humanity (or so they think).  There’s hints that something bad happened to the 13th station, which motivated the other 12 to join forces.

Resources are scarce on the Ark, so the rules are strict.  If you violate any of them, no matter how minor, they float you out an airlock.  Period.  But, if you’re under 18 when you break the law, they put you in a cell and then wait until you’re 18 to kill you (which, granted, doesn’t make a lot a sense for a space habitat with limited resources).  After about 100 years of this, the Council that runs the Ark discovers that the air system is failing and they’ve only got a few months left to figure something out.

So, they gather up all the under 18-year-olds they’ve detained, throw them into a lander and drop them on Earth.  It’s a reprieve for the kids (of sorts) and an experiment for the Ark to see if Earth can support life so they can return to the surface.

Of course, not everything goes according to plan.  They have a rough landing and loose communication, so it’s a while before they can inform the Ark that Earth is, indeed, inhabitable.  Meanwhile, there’s intrigue and betrayal aplenty on the Ark, as well.  Finally, it turns out people, called Grounders, survived the war, and they aren’t particularly nice.  Then throw in some mutated animals and plants, acid fog clouds, pre-war bunkers and bomb-shelters and so on, and you’ve got a decent setting for a post-apocalypse RPG game.

Except for the teen drama, of course.  Which is easily the worst part of the show.  Fortunately, I’m able to grit my teeth and bear a few minutes of young stupidity until they get back to the interesting stuff…like cannibalistic Reapers who live in old mine tunnels, or an old civil defense bunker with a cache of guns, or some other mysterious force with the technology to jam a navigation computer on a landing ship (causing it to crash).

Edit:  I thought I’d read that the show had already been cancelled, but then I just read that it’s been renewed for a second season.  Which is a good thing, because it seems to just be getting better as it goes (the post-apoc parts of it, at least).

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10 Responses to “The 100”

  1. David Jenks Says:

    Based on your review here, I started watching it with the wife.

    VERY, VERY rough start. We both almost turned it off NUMEROUS times, except I explained that you mentioned it gets better (and other online sources say the same).

    Looks like now that we’ve seen Grounders (approx. 5th episode and beyond) it is picking up a little…

    Not much post-apoc yet, which makes me sad. Plus, I want to see more 2-headed deer and other mutations and we’re not getting that. We both commented that all the women are hot, and all the dudes are most definitely NOT.

    Like I said…rough start, so let’s hope the level of ‘post-apoc’ and ‘mutant’ increases.

  2. edowar Says:

    I’ll agree that the first few episodes are rough. Almost gave up on the show a couple of times myself, but it does get better as it goes (well, except for the teen drama stuff, bleh).

    I’m sorry if I sold it that mutations were everywhere. There are some mutated animals (and “evolved” animals) in the first few episodes, and later you’ll see that the Grounders ride mutated horses. But, as you’ve seen, it’s not Gamma World lazer-beams-shootin’-out-of-the-eyes mutations. More, horribly deformed, probably-gonna-die-young mutations. I would, however, like to see some mutated humans, to mix it up with the animals a bit.

    The post-apocy-ness of it will pick up. Just hope you can bear early episodes to get there. 🙂

  3. David Jenks Says:

    We started watching the episode where the 100 captured a Grounder.

    I turned to my wife at the start of the episode and said, “If he speaks a word of American English, I’m done with this show, because he can’t POSSIBLY know English.”

    Let’s just say I suddenly have free space on my hard drive and plenty of time to re-play Fallout 3, which DOES have a ton of post-apoc deliciousness. 😉

  4. David Jenks Says:

    * free space on my hard drive where a TV show used to be

  5. David Jenks Says:

    Yeah. I can handle the unreality of two-headed deer, but not the unreality of wastelanders knowing perfect English. 😀

    It brings up the question: how long–in terms of years or generations of people–does it take for a group to “forget” their language? Is it reasonable to think the Grounders would still have clear, well-enunciated English?

    Too philosophical for me at this time of a.m….. 😀

    • edowar Says:

      I see no reason why Grounders would have completely forgotten English, though perhaps it’s unrealistic for them to still speak modern-style American English.

      But what would be worse, wastelanders speaking modern English, or the writers trying to make up some wastelander pidgeon-English? I don’t know.

      For me it’s not a deal-breaker. The show has enough other post-apoc elements to keep me happy. Besides, as I recall, most people in Fallout still speak pretty good English, and that is set about 150 years in the future. 🙂

    • edowar Says:

      Just watched the season finale. Man, the show even has Vault Dwellers (of a sort). 😉

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