I’m not a huge fan of 4th Edition D&D, so though I’ve always been intrigued by D&D Gamma World (based on a streamlined version of 4E), I’ve also been a bit wary of actually running it. However, when our regular Saturday game cancelled this week, rather than sit at home bored, I offered to run something for a couple of the guys, which turned out to be GW. And we had a blast.
The rules run much smoother than I anticipated, though it probably helped that we only had two players today. One played a Mythic Plaguebearer and the other was a Radioactive Giant.
The characters awake in a vat chamber, slowly rousing from stasis shock. They remember their names and abilities, but have little recollection of how they came to be in a stasis vat. Soon they are aware enough of their surroundings to notice squat, pale skinned humanoids lifting bodies out of a massive vat tank, talking about “meat.” That’s all the PCs needed to hear to wipe out the ‘Vat Men,’ subsequently cleaning out a Vat Complex, killing several cannibalistic Vat Men and looting a few interesting pieces of Omega Tech.
At the end of the Vat Complex they discover a tube car, which whisks them away to the nearest junction, Biodisposal Center F91 (affectionately known as “Paradise Junction” by the locals). Paradise Junction is the PCs first town, where they level up, gear up and talk up the locals. They discover they are located on a rogue moon, hurtling through space. The moon may be a prison, or a research lab, or something else entirely…no one is really sure anymore.
Hooch, the local fungoid-encrusted cockroach bartender, also tells them of the Service Tunnels, a good place to pick up some loot, though they’re warned to watch out for the “spider things.” So, I ran the Service Tunnels as a kind of treasure hunt/race. First, I incorporated the players, having them take turns laying down Space Hulk tiles to create the service tunnels. I told them rooms were places where they could search for loot. Meanwhile, each turn “spider things” enter the board from various entry points, making a bee line for the party (basically, I re-skinned robot minions to be spider things, represented by gene-stealer minis on the board).
It was an interesting experiment, but where I was envisioning a race against the clock, it really turned into a bit of a slog. The players bottle-necked long chains of the spider things in one-square wide corridors, taking them down one at a time. Even with the spider’s ability to climb over the PCs, it was still way too much of a grind. Though, it should be noted that things could have gone differently if the characters had different sets of powers (such as more area attacks, push or teleportation powers).
Still, they got a decent amount of loot and XP out of it. I think the concept is viable, it just needs a bit more tweaking.
Everyone seemed to enjoy the game, and the Rogue Moon setting. We’ll probably play again later this week. Hopefully I’ll be able to get a couple more players to join us. Cheers.