B/X Houserules: Feats

In the B/X game I’ve been running for the past few months we’ve introduced a number of houserules, including a system of simple 3E inspired feats.  New characters get one feat at level 1, and then can select an additional feat when they reach a certain XP threshold (rather than at certain levels, as some classes require a great deal more XP to level than others).  I’ve also introduced a rule that allows characters to ‘respec’ their feats for a GP cost; they only get a max of 4 feats so I didn’t want to screw them over for a poor choice made early on in a character’s career, plus it’s a gold-sink.

Note that some feats are based on additional houserules we’re using, such as granting a +1 attack bonus for dual wielding one-handed weapons.

So, here’s the PDF.  Enjoy.

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2 Responses to “B/X Houserules: Feats”

  1. Koren n'Rhys Says:

    Thanks for sharing this , Ed. While I don’t see myself rolling Feats into my Classic campaign, the list of “PC improvements” you’ve put together here is perfect for adding bits into existing or new classes simply as class or racial abilities. I can certainly see getting some use out of it.

    • edowar Says:

      You’re welcome and I’m glad you could find a use for it. I know feats aren’t to everyone’s tastes, especially to those playing in the ‘old school’ tradition. But you’re right, they certainly would serve as a good inspiration for new class abilities.

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