I wanted to highlight a new rules-light rpg I discovered a couple of days ago. Sword & Shield is a quick and dirty game of dungeon bashing that comes in a handy little 8 page pocketbook. It uses a die roll vs. die roll mechanic for combat and magic resolution (for example, your fighter rolls 1d10 in melee combat while an orc rolls 1d6, high roll wins, the difference is damage done to the loser). Another perfect game for teaching kids about rpgs, or a good beer-and-pretzels rpg when you don’t have a lot of prep time. And it’s easy to house-rule and customize to your heart’s delight.
I only have one minor quibble with the system. Where combat and magic use a die roll vs. die roll mechanic, the game eschews this for a fixed target number mechanic when it comes to skill rolls. I have to wonder why the die roll vs. die roll mechanic wasn’t carried over to skill rolls as well. Something like: Easy = d4, Average = d6, Difficult = d8, Hard = d10, Heroic = d12. There’s nothing that says a rpg must use a uniform mechanic for all systems, but for a light game like this I think a uniform mechanic would add to its charm. At any rate, the system is easily house-ruled if you don’t like it.
The author has already put out a clever character sheet and a short intro adventure. You can download everything here (and it’s free!).
Edit: Meant to add, it’s been a hectic week for me, so I probably won’t be able to finish the Magus class conversion until next week. Then Gunslinger is next after that. Cheers.